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AlicornUnicorn – a rare hybrid produced through a unicorn x aviquinn pairing. An alicorn has both features –wings and horn – although body type may vary. The chance of an Alicorn are about 10%



Anagale – The Kalidorian bunny on all counts, this floofy critter is most similar to its Earthen counterpart, save for a longer, flounced tail. Shy and timid, but with a penchant for cuddling on a warm lap, they are surprisingly sociable with familiar people and even quite bold. They do prefer to do things on their own terms, and can get stressed in unfamiliar situations. They don’t take change well, and have particularly sensitive digestive systems. Anagale are also virtually silent on all counts.



Aviquinn – Unicorn – the wingéd horses of Kalidore. Everything about the aviquinn is delicate and refined. In appearance they are rather Arabian-esque, with dished faces and sickled ears, the tail carried high. Their hair is very fine and feathery, and they are also unhorned; the typical aviquinn stands between 13-14hands high.

Personality-wise, Aviquinns are generally shy, though when warmed to a situation are much more excitable then their ground-dwelling brethren; they are impulsive and eager to seize and revel in the moment, and a few can be downright distracted. But they are clever, kind to a fault, expressive and joyous, taking delight in the immediacy of the world around them.



Avipippen – Unicorn – a rare hybrid produced through a mesopippen x aviquin crossing. These equines are small, like typical mesos, but support large, sweeping wings.




Bearded Fruitbat – small, fuzzy, and of the night, this adorable nocturnal mammal is quite common though not often seen.




Cerewynne – A majestic beast, the largest of the Isle’s Cervidae and the major arcana of that genus, known best as the Great White Elk of Kalidore. Because of this Cerewynne are fully fluent in the Isle’s language and is a proud, independent beast.

Best known for the males immense golden antlers and snow white coat, there is in fact some subtle variety in the colour of the coat and horns. The white coat is primarily the winter coat, but some Cerewynne may shed out darker in the summer months. However, truly different coat expressions or patterns are extremely rare.



Companion – See Human.




Dar’Keeli – The Dar’Keeli are a people whose civilization was forged out of war and hardship; fleeing Earth during the Great War, they were granted refuge on Kylindreal when their ships crashed there.  And while considered a democracy, the same party has ruled the parliament for the past 75 years, and there’s a distinct difference in what’s available to the privileged class as opposed to the worker’s quadrant.

Each Dar’Keeli possesses the ability to shape-shift into a single animal persona, a gift believed to have been bestowed on them by Thaedor himself; outside of this they have no known magical ability.  Their relationship with the Dragons is unique; while generally ignored by the Dragons themselves, they feel a loyalty towards them and respect Uthor.  While they are fairly indifferent to the people of Kalidore, were war to start spilling again to other planets, the Dar’Keeli would be a force to be reckoned with.



Diki – At home on the great grassy plains of Kalidore, these miniature, dog-sized antelope are spunky and endearing, eager to be present and practically your own personal fan club. They tame very easily, to the point that they can be somewhat of a nuisance (especially while clear-cutting your flower bed en mass). Naturally a bit skittish, they do startle and go bouncing off to safety at a pin drop (and to whom/whatever end they deem the “safety” is in the situation). They are not terribly trainable either; blame this on their short attention span or general vapidity within the breed, but don’t expect them to ever get the concept that books are not for eating or your bed is strictly off-limits. Litter training is markedly out-of-the-question, too. They do not speak, thank goodness!



Dragon – The Dragons of Kylindreal are majestic creatures with elegant, tapered features, almost swan-like, lithe and light, like a gazelle. Their scales – while nearly impenetrable – are surprising delicate and smooth to the touch. They have finely shaped heads and small muzzles, two horns sweeping gently backwards. A crest runs down the length of spine from forehead to tip-of-tail, the males’ crests being customarily larger and more prominent. The wings when unfurled are large, but can be folded close to the body, although most grounded dragons adopt a slightly flared posture, not unlike the wings of a gliding swan. Limbs are strong and clean, and the long, sinuous tail can encircle the beast while it sleeps. Their bodies are studies in efficiency; their movements quick, graceful, and precise. For a beast as large as they can reach, they make almost no sound as they move sleekly through the air or grounds.

Dragons come in a variety of colours; the most common base colours are greens and blue, yellows, oranges and reds. Black and white are both relatively rare, as are all shades of indigo. Many colours will have an almost pearlecent or metallic cast, and many muted and in-between colour-shades occur as well. Most also have accent colours and subtle patterning, especially seen on the wings, but a few will have quite distinct mottling designs that spread across their scales.

Dragons are beings of Celestial magic; when Aeon emerged from the chaos he was given a gift, a curse, a magic so complete and absolute it could alter the very substance of the universe: it was the power of Dusk, of Creation and Destruction both, a gift bestowed upon him and to pass through each and every member of his line. Thus was the magic of Dragons, the universe’s hope, and its undoing…




Elves  – The Elves are an ancient race, proud and idealistic. They favour harmony and eschew discord and thus are very fond of beauty; their kingdom, Ellasia, and particularly the capital city of Eradael is testament to this where striking architecture and exquisite craftsmanship abound elven wares are known throughout for their quality and appeal.  Elves are also very talented magic users, and are responsible for much of the magical teachings in the times since the War.

The Unicorns of Kalidore have always enjoyed an easy comradery with the Elves, and trade has existed between the two worlds for centuries, although disrupted by the Great War.  And while they may have voted against aiding Earth back then (simply due to tactical leverage, nothing personal) (then again, elves, to humans, always seem a bit impersonal)  the elves are tolerant of humans, even if they don’t find them particularly useful.   Companions are held in good esteem, which might attest to some degree of magical snobbery as while innately more magical by birth than humans, even a great Elven Mage could not best the most learnéd Companion and Unicorn pair.



Emu, Kalidorian – the second-largest land-bird on the isle, the Kalidorian Emu differs from his earthen counterpart in the form of a small, short spike which protrudes from the base of the bill, not unlike a unicorn’s horn.   The horn is far more pronounced in males that females, and is occasionally used for discouraging rivals during the pairing seasons; most often however it is used to sort through the underbrush for choice delectables. They do not speak.



Eromare – an Elven species introduced to Kalidore with the opening of the World Gates. These intelligent, sea-bound equines are able to breathe both above and below water (for a limited period of time). They are the embodiment of the Greek Hippocampus, with fin-fringed hooves in front and a elegant, sweeping fishtail behind. They come in an amazing variety of colours and patterns, and have a rich family life and social network within their tribes. They are fluent, but find speaking out loud difficult, and prefer to communicate telepathically.




Faya’koni – the Elven horse is a strange, beautiful animal that sits somewhere between unicorn and horse in the higharchy of equine beasts, and looks down on both. They are lythe and graceful with distinct, curly-tipped ears. While they do not vocalize, they can speak to each other telepathically (and to their handlers, should they deem them worthy enough). Proud, fierce, and opinionated, riding a faya’koni is not for the faint of heart!



Forest Wolf – Nearly indistinguishable from the Grey Wolves of Earth’s Northern hemisphere, these wolves of course are not only grey, but range in colour from nearly black to nearly white, and many shades of earth brown in between. The wolves tend to reside in smaller family groups throughout the Kalidorian forests, although they will band together in times of tribal needs. As a major Arcana, they are fluent in the Isle’s languages, but tend to keep to themselves.

The wolves have a rich storytelling history and their tales speak of two mythic beasts, Aiya (AY-ah) and Ag’anae (a-GAH-nay); they are fierce rivals who will one day destroy each other and the world will end. Yet they are also described as valued equals, consorts. These myths speak to the harsh reality of a predator’s existence, a tenuous balance, but also to the sublime understanding that everything – good and evil, life and death, all – are parts of one great whole.




Griffon : Ossiprae – a large, sleek griffon with sweeping tufted ears and a sharp, eagle-like bill, they are as efficient fishers as they are hunters and are one of the few griffons that don’t mind water, not even a bit. They stand nearly as tall as a unicorn, with both sexes similar in size but easily distinguished by the mature males’ distinct white-and black banded plumage; the females’ is typically a mottled brown. Intelligent, inquisitive, and passionate, they take great interest in everything going on around them (and the business of others, whether invited or not). As a major Aracana, they are fully fluent and self-governed. They are one of the rarest griffon types, with the biggest stronghold residing on the far cliffs bordering the Hadari Sea.



Griffon : Pocket – Weighing in at about 7oz, the smallest of the griffon family really does fit nicely in the pocket … if you can manage to keep one still that long. Intelligent, voracious, and having no concept of their small size (or other people’s personal space and/or belongings!) they love being in the thick of things and are quite the steely opportunists; they are also highly food motivated, so one could consider them questionably trainable. Sporting an endless range of pattern and colour, these vocal, inquisitive creatures are right at home among Kalidore’s human population, if only because they view them as an excellent source of treats. They do not speak.



Griffon : Skycat – at 30lbs this medium-sized griffon is the most common type on the isle. They prefer open fields and mountains to thick forest, where the sky makes them efficient little hunters; they are also mainly solitary, differentiating them from other griffon types. Breeding males and females do pair up to raise chicks (and during the late summer roving juvenile bands can become quite a nuisance!) but for the most part it is customary to find them alone. They can speak – somewhat – but aren’t interested in anyone’s business but their own.



Griffon : Tealon – The heavyweights of the sky, it must be assumed that magic must be involved in keeping these great beasts afloat! While not as tall as an Ossiprae, they are nearly twice the heft, although much of the appearance is thick, fur-like feathers – necessary to keep them warm during the harsh winters in the Skyfields. Males and females also sport thick, feathered ruffs, with a senior male’s growing into a quite an impressive mane; otherwise colouring is similar between the sexes, varying shades of tawny brown. Their ears are small tufts, beak fairly flat and owl-like; they are also comfortable hunting at night, having the best night vision of all the griffons. Another of the Major Aracana, Tealon are also fluent in the isle’s language.




Heglot – an uncommon but very impressionable cousin of the common Urdvoggen, the Heglot is distinct because it is enormous. Of course, it spends nearly all its life submersed in the warm swamps, so encounters with this strange amphibian are generally rare. Not much is known about the Heglot, and most what is known is in all probably untrue, such as riding them into battle during the Great War…



Hora – known as the shy, blue wildebeest of the wood, the Hora actually inhabits both the planes and woodland equally, but it’s skittish works nature keep it at a distance. I suppose one is best to be nimble on the feet when you’re considered delicious by most of the isle’s top predators!  Unicorns do seem to have calming effect on them, and it is plausible they could be tamed with some gentle persistence (and lots of honey buns). They do not speak.



Human – often considered “miss-understood” (or maybe they’re just angsty!)  humans are an underdeveloped race in terms of being a world player, and not taken very seriously by most of the other worlds. Not surprising most humans are oblivious to anything beyond their own world, and to many the concept of magic is a thing of fairytales.  This is not unexpected, as while humans DO posses great magical potential, they are completely unable to access it: it is the act of bonding with a unicorn becoming a Companion that allows a human to tap into the source of magic.  What type of magic develops is determined by the human (as unicorns are merely a conduit and don’t participate in magic except in innate ways) and this magic can take many years to develop, but the truly skilled unicorn and human pair is a magical force to be reckoned with the universe across.

Because of the Gates, human on Kalidore have come from all areas of the globe and all times; of all the universal races they have the most variety in type, behaviour, and beliefs, although a few traits tend to hold true an innate curiosity, tenacity, and the potential to shatter the boundaries others might try to impose on them.  Of the universal races, humans are potential personified.




Kalidorian Capra – the wild goat of the Skyfields, characterized by the male’s ridiculously large spiralling horns.  Why one has never fallen off the mountain is due to their incredible agility and an only passing belief in gravity.



Kalidorian Royal Flytrap – The Kalidorian Flytrap is unique in that it is the Isle’s only cognitive species of flora; unusually talkative and highly opinionated, all trace their origin back to the Great Seed and consider themselves royalty among plants. There is some dispute as to whether they are actually a native Kalidorian species, or were introduced from elsewhere (possibly, elven)

The species differs from other plant life in that its vascular system is far more fauna-like; a multitude of “capillary pumps” are staged throughout the plant’s system, acting the way a small heart does to efficiently carry fuel and fluid throughout the body. This allows for dramatically acute reflexes and speed of movement. Leaves and tendrils are lined with soft, sensitive hairs that sense sound vibration and movement in the environment, and chemical sensors allow extremely accurate identification of other creatures in range. The dominant pod-head also contains air vestibules which are used for voice, and in the wild the plant is good quite at mimicking a variety of animal sounds, used for luring prey. It’s easy at times to forget that these plants cannot see or hear in the same capacity as us – for they can certainly carry on a conversation with the best of them!

Kalidorian Flytraps tend to live in family clusters, called pods, which consist of several males surrounding a “queen”; they prefer a sub-tropical climate and need plenty of water. The male of the species is small, about the size of a potted geranium, and grow up to five “heads”, though only one is dominant. The dominant head is capable of audible speech, while smaller heads simply hiss. They chiefly feast upon insects, but won’t pass up a good steak tartare! The female on the other hand can grow into an impressive piece of shrubbery with up to twenty heads, with the dominant head reaching epic proportions – up to eight feet across. Yes, they are man-eaters >.> or anything else that wanders near that giant maw… The females don’t verbalize, but they kind of hum, a hypnotic melody used to lure the larger prey towards them. Possibly the greater females may possess honed telepathic abilities, but so little is known about them that this theory has never been explored fully.



 Kirin – Originally of the Elven origin, the Kirin travelled from Ellasia to Kalidore during the Great War. Shy and secretive by nature, few knew they were here, although it was Kal herself who welcomed them to the Isle.

Small and delicate, these deer-like creatures are only slightly larger than a diki; they have large eyes, expressive ears, long flowing manes and flagged tails with protective, shimmery scales that wrap much of the upper body. Kirin keep to themselves, and like Dragons and Unicorn, are capable of Celestial Magic. They are gentle creatures, pacifists, avoiding conflict and violence at all costs.




Mammoth – local to the foothills of the Skyfields, the mammoths of Kalidore roam the valleys in large family herds, travelling from one traditional feeding ground to the next, throughout the season. Because of their nomadic ways, despite their size they can be hard to find and unlikely to stumble upon, even though they are quite common.

Mammoth range in colour from dark, near-black chocolate browns to rich cooper-reds and pale, almost white creams. Both sexes sport massive tusks, the male’s being double the size of the female’s. As a Major Aracana, Mammoths are fluent in many of the isle’s language, and while they have no magic or written word, have a rich sense of history and keen interest in the isle’s future.



Maned Cavebear – the largest predator on the isle is a solitary sort, inhabiting the lower slopes of the Skyfields and northern forest curtain.

The great bear of the isle is a broad, shaggy beast, one and half the size of today’s normal grizzly bear. The males of the species have fairly pronounced incisors and an extremely thick maned ruff that goes high up the neck and back, and deep down the chest which gives the species its name.   However, there is another distinct feature – a thick, protruding horn along the ridge of it’s head and extending past the nose, not unlike a rhinoceros. Both sexes sport this appendage, which is very useful for lifting fallen logs or prying open rotting tree trunks to access the delectable inside. They are omnivorous – and scavengers if need be – but prefer fresh meat and fruit to dead things and roots.

Often appearing grumpy and irritable, it’s best to give these great beast a wide breath; males defending territory or females with cubs should never be trifled with. Most hibernate during the colder months, although this is not absolute. The fur of the bear ranges from a mottled grey-brown in summer, to a softer black-tipped white in winter.

It’s not known if anyone has tried to talk to a cave bear, but they seem to be creatures of few words anyways, and best left that way.



Mesopippen – Unicorn – diminutive in size only, the miniatures of the Isle are spunky and full of zest. Standing under three feet high at the shoulder, they might be the smallest equine on Kalidore, but somehow that often gets forgotten. “Strong legs, strong hearts, strong wills” – sums up the type quite nicely.

Mesos are intelligent, curious and persistent to a fault, occasionally capricious but with the gusto to accomplish whatever they’ve set their minds to; they are dedicated to friends and family and will always remember a good deed (or delicious sticky bun!)



Mesotore – Unicorn – a rare hybrid produced through a mesopippen x toregardé paring, these unicorn inherit the meso’s small frame but with huge, sweeping plumes on their feet. The odds are 5%.



Moa – the largest bird on the Isle is also a rare one, keeping to itself and minding its own business. Stumbling upon them generally happens by surprise, although the Moas never seem to be the ones surprised. They are silent, but possibly this is by choice.



Muskmice – Native to the rocky Skyfields, these chinchilla-sized rodents are easily recognized by their often brilliantly-coloured splayed horns. The live in small warrens on the slopes, and both sexes grow a curled set of horns. The male’s set is used primarily during mating displays, while the female’s pair is flatter, slightly more ridged along the edges and used to help scrape out the inside of the burrows . They are shy creatures, and at the first hint of danger a warning cry rings throughout the warren, sending all its members scurrying instantly below to safety.




Nordenhjørn – Unicorn – most at home in the deep Northern Forests of the isle, Nordenhjørn may appear shy at first, but they are only quietly watching and learning before they act. Thoughtful and steadfast, they are both a kind and willing companion, ready to help when needed and give 110% percent. They are

Standing around 12-13h high they are classically pony in both size and appearance, with petite features and thick, wooly mane and tails. Their horns are unique – rustic and self-coloured, they are more akin to ivory then the characteristic mother-of-pearl; Nordens are not above using their horns to scrap away the thick frost and underbrush that makes up their northern home.




Skyree – A small, cat-like “dragonling”, it is believed that Skyree are native to Ellasia, the Elvin world, and a few snuck into Kalidore during the Lunar Festival.  Not much in known about Skyree other than they sport various forms and mutations, including winged and unwinged examples of the type. They do not speak.



Subterranean Orbweaver – a subspecies of the common orb-weaver spider that populates Kalidore above ground, this spider is a product of its unique environment: a profusion of oxygen created by the abandoned mining caves’ unique mineral component allowed them to reach enormous scale. Their white, translucent bodies appear almost crystalline; terrifying and beautiful. They produce several different kinds of webbing, from soft, silken weave to the sticky mess used to construct their main webs. Efficient hunters, eating what they catch – from other insects to bats, mice, and anything else unlucky enough to stumble into their way.




Toregarde – Unicorn – the giant, majestic sentinels of the isle. They are truly awesome, exuding gentle majesty and grace, squarely built and roman-nosed, much like the great Shires of earth. Everything about them is massive, including the dense hair and heavy feathering that bells each bucket-sized hoof. They are giants, standing upwards to 22hands tall.

The Tore are of an old order and cause: standing resolutely as Sentries to the Gates of the isle. They are passionate but reserved, dedicated and resolved, acting carefully and surely with a purpose; they are dedicated companions, both gentle and fierce, compassionate and intensely loyal.




Unicorn – the children of Kala and Kaedon, and the keepers of Isle of Kalidore, which is a haven for all.

The term “unicorn” encompasses all types found on the isle (and even non-horned familia), although may specifically refer to the “foundation” type, a unicorn said to be a mirror of Kal’s image, and the most common unicorn on the isle. In appearance foundation-type unicorns closely resemble in build the Friesian horse – elegantly built with long limbs and chiselled features, abundant hair and delicate feathering around the hooves. The stand on average between 16-17hands, male being slightly larger.

It is also said, when Kaedon was wounded in battle, where his blood fell to earth, horses sprang into being; thus the horse was made in the image of the divine.



Urdvoggen – a common Kalidorian amphibian which can grow rather large, some adults topping out at 15 lbs. They are rather round and toad-like in appearance with bumpy, mottled skin, stubby legs that are not built for much hopping, and a short, stumpy tail can be quite expressive – even wagging them when they are excited. Some say they appear to sport an almost woeful, dumbfounded expression, their call a distinctive, croaking question: “Voe-voggen?”

They are found throughout the isle, enjoying the cool underbrush of the forest, marshlands and quiet ponds, and vegetable gardens, where they offer quite reliable bug control.  On occasion they have been known to seek refuge against the cold nights by snuggling into an unsuspecting bedroll…




Yak – abundant in the Skyfield valleys, the colourful yaks of Kalidore is the prime source of wool (as the isle is without domestic sheep) and the variety in colour – which ranges from the natural to truly sublime pallet in mauves and blue – means many wonderful patterns can be woven without the need to dye fabrics, and their wool is of the most premium quality.

It is not known whether the yaks of the isle cannot speak, or that it has just never dawned on them to try…




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